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Old Jul 08, 2009, 08:00 AM // 08:00   #101
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Elementalists in general could use a buff now since they're a bit sub-par in HM parties compared to other professions. Especially in underused attribute lines like Hyper suggested.
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Old Jul 08, 2009, 11:22 AM // 11:22   #102
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Pets wont be allies anymore, spirits will get another nerf in pve since they're kinda imba now, SF wont be touched at all and.. Oh yeah, this update will come in late august.
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Old Jul 08, 2009, 11:36 AM // 11:36   #103
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Originally Posted by Bug John View Post
90% of GW population is happy with the current state of PvE, but as usual, the remaining 10% is full of loudmouths that never miss a chance to QQ everywhere

what about BUFFS ? does this word belong to your vocabulary anymore ?

there are so many useless skills in this game, and you're still asking for nerfs ?

Anet should keep on what they started last month with spirits and paragons
87% of all statistics are made up. Call the people who 'QQ everywhere' what you want, ANet is listening to them.


As for buffs...where have you been? PvE just got about 41 buffs. As for PvP, balance overpowered builds before you buff skills (and most likely create new overpowered builds), please.
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Old Jul 08, 2009, 03:28 PM // 15:28   #104
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I predict that unless there is a surprise overhaul of game mechanics for GvG / HA / TA and a decent skill balance it's not going to matter at all. Even if that miraculously happened it wouldn't change anything for Americans because everything is completely dead after ~5 EST.

QQ
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Old Jul 08, 2009, 03:34 PM // 15:34   #105
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Quote:
Originally Posted by Arkantos View Post
87% of all statistics are made up. Call the people who 'QQ everywhere' what you want, ANet is listening to them.
Lol

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Originally Posted by Arkantos View Post
As for buffs...where have you been? PvE just got about 41 buffs. As for PvP, balance overpowered builds before you buff skills (and most likely create new overpowered builds), please.
Actually I agree with balancing the OP builds atm but not without buffing other skills. In the last big skill buff they buffed many skills, many to useable, only about 10 to OP (yeah I know), but if ANet saw what they had done and occasionally listened to the community they could see what was wrong in time for it to become too big a problem.
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Old Jul 08, 2009, 03:58 PM // 15:58   #106
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Actually I agree with balancing the OP builds atm but not without buffing other skills. In the last big skill buff they buffed many skills, many to useable, only about 10 to OP (yeah I know), but if ANet saw what they had done and occasionally listened to the community they could see what was wrong in time for it to become too big a problem.
Yes but they don't do they. They buff things, create some overpowered combinations or skills, then completely ignore them for 6 months until half the game has become reliant on them, THEN they finally pull their finger out and balance it only to be hit by a wave of complaints. Seriously how long did it take them to fix RoJ? Any competant dev team should've been on top of that shortly after it was discovered, a skill that was not only stronger than all Ele DoTAoEs but completely ignored the scatter mechanic? Balancing is 1 thing but if fixing takes them that long i won't hold my breath for them getting the next balance remotely right either.
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Old Jul 08, 2009, 04:02 PM // 16:02   #107
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Originally Posted by Kendel View Post
Yes but they don't do they. They buff things, create some overpowered combinations or skills, then completely ignore them for 6 months until half the game has become reliant on them, THEN they finally pull their finger out and balance it only to be hit by a wave of complaints. Seriously how long did it take them to fix RoJ? Any competant dev team should've been on top of that shortly after it was discovered, a skill that was not only stronger than all Ele DoTAoEs but completely ignored the scatter mechanic? Balancing is 1 thing but if fixing takes them that long i won't hold my breath for them getting the next balance remotely right either.
Sorry if I didn't really make myself clear but what I meant was that I wouldn't mind buffs along with balances if they did see the problems sooner.
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Old Jul 08, 2009, 04:14 PM // 16:14   #108
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Short, the problem with that is ANet have a habit of nerfing an overpowered skill, than buffing other skills to be stupidly overpowered. I'm all for nerfing overpowered builds and buffing other skills, as long as the skills buffed don't become stupidly overpowered.
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Old Jul 08, 2009, 04:27 PM // 16:27   #109
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Technically, SF nerf does not need to kill it.

If you remove maintainability and life loss at the end and make it have much more active duration/recharge/cast, it would be pretty useful way to eat first volley of mob spells while leroying area at ultra speed.
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Old Jul 08, 2009, 04:31 PM // 16:31   #110
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Sorry if I didn't really make myself clear but what I meant was that I wouldn't mind buffs along with balances if they did see the problems sooner.
Thats what i mean. Sure it would be nice if they actually buffed other things when they were having to nerf an overpowered skill, but since they don't bother nerfing anything until way after they should've done its a little moot.

And yes they always go too far and make things overpowered when they do buff things. Smiting needs buffing. RoJ is not a smiter build, its an RoJ build. The only things from Smiting that show there face are Signets, the other skills are dreadful, if RoJ wasn't so overpowered the line would still be relatively useless for everything but buffing up melee attackers. But they probably see it as a reason to start patting themselves on the back for making Smite useful... they made 1 skill useful at the expense of the Ele profession.
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Old Jul 08, 2009, 04:40 PM // 16:40   #111
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Originally Posted by Kendel View Post
Thats what i mean. Sure it would be nice if they actually buffed other things when they were having to nerf an overpowered skill, but since they don't bother nerfing anything until way after they should've done its a little moot.

And yes they always go too far and make things overpowered when they do buff things. Smiting needs buffing. RoJ is not a smiter build, its an RoJ build. The only things from Smiting that show there face are Signets, the other skills are dreadful, if RoJ wasn't so overpowered the line would still be relatively useless for everything but buffing up melee attackers. But they probably see it as a reason to start patting themselves on the back for making Smite useful... they made 1 skill useful at the expense of the Ele profession.

To be honest, smiting monks in PvE are pretty good. Good healing for an offensive/support line (smiter's boon), decent condition/hex removal, and SoH is awesome. Don't forget that the damage is pretty amazing against undead.

The offensive skills definitely need a buff, as do the elites (PvE only, of course).
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Old Jul 08, 2009, 05:04 PM // 17:04   #112
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Thats what i was getting at. The actual offensive skills bar RoJ are terrible. If you compare Discord to Word of Censure the difference is just laughable. I'd class the Smiters Boon skills are support rather than offence, more so if your using them with high Divine.
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Old Jul 08, 2009, 05:10 PM // 17:10   #113
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5 parts meh
2 parts nice buff, but I still won't use it
3 parts rage
1 part good change
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Old Jul 08, 2009, 05:12 PM // 17:12   #114
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Pets deserve some love. I think they should cancel out the disabling of your skills when the pet dies and drop the need to carry 2 skills. Maybe something like:

Charm Animal: Charms animal, resurrect dead pet if no foes are within earshot

Comfort Animal: Heals animal for....

That way if you just want to run around with a pet, you don't REALLY need the comfort spell (he can just die and you can rez him at the end). Or they could just treat the pet like an NPC in Eotn; if no foes are around the pet automatically rezzes.

Last edited by Voodoo Rage; Jul 08, 2009 at 06:39 PM // 18:39..
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Old Jul 08, 2009, 05:27 PM // 17:27   #115
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Quote:
Originally Posted by Kendel View Post
Thats what i was getting at. The actual offensive skills bar RoJ are terrible. If you compare Discord to Word of Censure the difference is just laughable. I'd class the Smiters Boon skills are support rather than offence, more so if your using them with high Divine.
It's not fair that necros get Disco and monks get Word Of Censure, when at the same time monks also get WoH and necros get ...
Or monks get PS and necros get ...

Right?
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Old Jul 08, 2009, 06:03 PM // 18:03   #116
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pve needs no balance, lol
just fix pvp and that should do it, k ty bye
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Old Jul 08, 2009, 06:18 PM // 18:18   #117
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changes i'd like to see:

- Save Yourselves: Recharge 9...7...5 (depending on Allegiance rank, do the math)
- Shadow Form: Duration reduced to 5...15...19 OR "this skill is disabled for 60 seconds"
- Discord: "target enemy cannot be damaged by the same spell for 5 seconds"
- Distortion: Change function to "Stance. You block the next 0..3..5 attacks. Recharge 20 seconds. Energy Cost 5."
- Wastrels Collapse: "Your non-assassin skills are disabled for 7 seconds"
- Life steal mechanism changed
- General buff to tactics line ...
- Owning a town in factions: NPC provides "To the Arms": Win 4 alliance battles, Reward: 500g, 2500 Faction, 1000 Balth.
- The Deep and Urgoz Warren are no longer tied to the respective captial. New outpost created for each of them.
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Old Jul 08, 2009, 07:15 PM // 19:15   #118
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Phenix, SY doesn't need a nerf. In fact, most people don't even use it. Don't try to tempt Anet to nerf things that aren't problematic. It's just like Tyranitar in pokemon, where it is as sexy as ever, but not overpowered.
Neither does discord, because it is but a simple spiking spell completely outclassed by Necrosis. In fact, most damage from Discord is from the explosion of minions and enemies when they die due to hexes casted.
Your 'to the arms" idea is also kind of dumb since it is basically just like a zaishen quest except other alliances can't catch up.
Distortion would be even more overpowered in the hands of a good player,
and life steal needs a re-work of skills. Not mechanism change. Life steal itself is great. It's the fact that the current skills need to be re-worked otherwise they're only overpowered or underpowered.
Wastres Collapse is also BARELY overpowered.


No offense, but your ideas are dumb, but I'm not going to go too in-depth. Only thing I agree with is Shadow Form and tactics buff.
What the heck is the point of nerfing things just for the heck of it that nobody is complaining about or abusing?
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Old Jul 08, 2009, 07:30 PM // 19:30   #119
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Quote:
Originally Posted by Kain Fz View Post
SY doesn't need a nerf. In fact, most people don't even use it. Don't try to tempt Anet to nerf things that aren't problematic.
Oh sry, i forgot, not being used makes a skill in itself less overpowered. And "most people dont use it QQ" is as good as "oh, i don't do, so ill just say everyone else doesn't" or "oh shit, he suggests touching SY ... i'm lost without it ... quick ... think brain, think ... ah, yea, NO ONE USES IT ANYWAY"

Quote:
Neither does discord, because it is but a simple spiking spell completely outclassed by Necrosis. In fact, most damage from Discord is from the explosion of minions and enemies when they die due to hexes casted.
Necrosis is a PvE-only and hence can not be used by heroes. Discord can. It's armor ignoring, high dmg and highly spammable with the conditions easily fullfillable and leaves room for alot of other skills (rit heals hinthintwinkwink). Moreover, discord-way hardly has more then 4 hexes in it (AP counted). All they do is add some AoE (not alot tbh since stuff dies instantly anyway).
You seem to miss the point of Discord-Way.

Quote:
Your 'to the arms" idea is also kind of dumb since it is basically just like a zaishen quest except other alliances can't catch up.
Imo it adds spice to the race for towns again. As in a siege or assault, the defending ones are always in a better position (yes, that's true, believe it or not). Alliances might have to work harder to get to own a town, but then again, the reward will put them in a better position to keep it.

Quote:
Distortion would be even more overpowered in the hands of a good player.
No, i dont see why. People would have to invest alot more points in its attribute to gain a decent number of blocks. Seeing as a warrior can make 5 attacks alone in 5 seconds (No IAS), that's a 15 seconds down time.
Again, you are not giving arguments, just plain stupid non-saying phrases.

Quote:
and life steal needs a re-work of skills. Not mechanism change.
Argument? Life steal ignores Armor and Prots, even res shrine invicibility. It's the mechanism, not the skills.

Quote:
No offense, but your ideas are dumb, but I'm not going to go too in-depth.
What the heck is the point of nerfing things just for the heck of it that nobody is complaining about or abusing?
Overpowered stuff needs to be toned down, see above.
Next time, take some time before posting... ah, nosry, just dont post at all.

Aight, ima back off into ma cave. Pz.

Last edited by Phenixfire; Jul 08, 2009 at 07:39 PM // 19:39..
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Old Jul 08, 2009, 07:34 PM // 19:34   #120
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change wells to sac life when theres no corpse (in pvp too) lawl
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